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Spatial Computing Research
02 - ROOMActive2023-2025

Spatial Computing

What if clients could walk through buildings before we build them?

Scale 02 Room
Projects 24 tested
Reduction 72% changes
Team 2 researchers
Tools Unity Quest 3
Status Active Ongoing
01

Every architect knows this conversation: 'I thought this room would feel bigger.'

It happens after the walls are up. After the money is spent. The client approved floor plans they didn't really understand. Now they're disappointed. Change orders follow. Trust breaks.

The problem isn't the design. It's the communication medium. Floor plans are abstractions. Even 3D renders on a screen don't convey scale. You can't feel a room from a picture.

So we built a different workflow. LiDAR scans existing conditions in 30 minutes. VR lets clients walk through proposed designs at 1:1 scale. AR overlays new walls on existing spaces during construction. The result: clients who understand what they're approving.

High-resolution LiDAR point cloud

30 Minutes to Complete Model: 2.1 million points captured. Replaces a 2-day manual survey with millimeter accuracy.

02

Theoretical Framework

01

LiDAR Capture

30-minute scans for 60m² spaces. iPhone Pro for residential, Leica for precision. Replaces 2-day manual surveys.

02

VR Review

1:1 scale client walkthroughs. Quest 3 for accessibility, Vision Pro for quality. Clients feel the space.

03

AR Verification

On-site overlay of digital model. Contractors see clash zones before they become problems.

04

72% Change Reduction

Spatial miscommunication dropped from 28% to 8%. Clients approve designs they actually understand.

03

Research Process

01

Scan with LiDAR

iPhone Pro captures 800K-2M points in 15-25 minutes at ±2cm accuracy

02

Build VR Environment

Point cloud to Unity via Rhino.Inside, 4-6 hours for low-poly spatial model

03

Client VR Session

1:1 walkthrough with sticky notes and furniture testing, 45-60 minutes

04

AR Site Verification

Overlay model on construction to catch discrepancies early

04

Research Phases

01

Technology Benchmarking

Tested iPhone Pro, Matterport, and Leica for accuracy versus speed tradeoffs at residential scale.

02

VR Pipeline

Point cloud to Unity workflow with Rhino.Inside. Optimized for spatial accuracy, not photorealism.

03

Client Testing

24 renovation projects in Istanbul with A/B testing: screen review versus VR review.

04

SpaceCraft App

Commercial iOS app integrating capture, review, and client collaboration in one tool.

05

Key Metrics

24
Projects Tested
Istanbul 2023-2025
72%
Fewer Changes
VR vs. screen review
30 min
Scan Time
For 60m² apartment
±2cm
Accuracy
iPhone Pro LiDAR
06

Key Thinkers

01

Jaron Lanier

VR Pioneer, 1980s

Lanier coined 'virtual reality' and built the first commercial systems. Our client-facing VR inherits his vision of experiential computing.

02

Apple Vision Pro Team

Spatial Computing, 2024

Apple defined 'spatial computing' as mainstream. Our RealityKit integration follows their architectural decisions.

03

Greg Lynn

Digital Design Pioneer

Lynn pioneered computational design in architecture. Our parametric-to-VR pipeline extends his workflows.

04

James Turrell

Light and Space Artist

Turrell's installations explore how humans perceive space. We prioritize perceptual accuracy over photorealism.

07

Case Studies

Kadikoy Apartment

Istanbul, Turkey

Client walked through proposed open kitchen 3 times in VR before approving wall demolition. Zero change orders during construction.

85 m² Size
0 Change Orders

Nisantasi Boutique Hotel

Istanbul, Turkey

Heritage building documented with LiDAR for renovation feasibility. Traditional survey would have taken 2 weeks.

420 m² Size
14 Rooms Scanned

Ulus Private Villa

Ankara, Turkey

Remote client in Dubai reviewed villa design in VR. Final approval without ever visiting the site in person.

280 m² Size
3 VR Sessions

Comparative Analysis

LiDAR Scanning

30 Minutes to Model

iPhone Pro or professional scanner. Millimeter accuracy. Replaces tape measures and laser distance finders.

FastAccuratePortable

VR Immersion

Walk Through Before Build

1:1 scale walkthrough on Quest 3 or Vision Pro. Clients experience space, not just see it.

Experiential72% fewer changesClient-Facing

AR Verification

On-Site Overlay

Digital model projected onto construction site. Catches discrepancies before finishes go in.

Real-TimeOn-SiteVerification

Digital Twin

Living Document

Continuously updated model from scan + design + feedback. Single source of truth throughout project.

ContinuousBIM IntegrationComplete
05

Optimization Results

100% 75% 50% 25% 0%
48%
28%
8%
2D Only
Screen 3D
VR Walkthrough

Percentage of projects with 'I thought it would feel different' feedback

08

Key Findings

01

VR crushes spatial miscommunication. Change orders dropped from 28% to 8% when clients reviewed in VR instead of on screen.

72% reduction
02

Decision speed doubles. Average time-to-approval: 4.2 weeks with 2D, 2.1 weeks with VR.

2× faster
03

LiDAR saves days. Traditional survey takes 1-2 days. SpaceCraft scan takes under an hour.

80% faster
04

AR catches problems. 90% of on-site conflicts detected in AR overlay before they became expensive fixes.

90% caught early
09

Honest Limitations

Data Dependency

Sample size. 24 projects is enough to see patterns, not enough for statistical certainty.

Data Dependency

Renovation bias. 22 of 24 projects were renovations. New construction is under-represented.

Computational Cost

Low-poly only. We tested spatial VR, not photorealistic. Does visual fidelity matter? We don't know.

Behavioral Assumption

Istanbul only. Cultural factors in client behavior may not generalize.

10

Conclusion

Clients don't misunderstand VR. When they walk through a design at 1:1 scale, they know what they're approving. Change orders drop 72%. Decisions happen twice as fast. LiDAR surveys that took days now take an hour. This isn't future tech. It's how we work now.

Limitations

  • Small sample size
  • Renovation focus

Future Directions

  • Photorealistic VR comparison
  • Cross-cultural validation